5/6

 

Rhyming Words
What you will need:
* paper
* pencil

Provide your child with a word eg cat, house, car etc and ask them share any rhyming words they know for that word. You may like to get them to write the words down or draw pictures.

 

 

 

Rocket Writing

You will need:

- a piece of paper

- a pencil

- a timer, watch etc

  1. Choose a topic to write about or decide on one together eg trains, cats, summer, the jungle, shoes etc. (You could also show your child a picture and ask them to write about the picture).
  2. Talk with your child about their chosen topic or picture to help think of ideas of what they could write about.
  3. Set a timer for 3 minutes. You can allow more time (5 or 10 minutes) if you feel your child needs more time to write however it is meant to be fast like a rocket!
  4. Once the timer is set your child can write about their topic or picture in whatever style of writing they choose eg story writing, persuasive, letter etc
  5. Once the time is up, ask your child to read their writing to you.
  6. Draw a picture to match their writing.

When you try this activity again try a different topic or picture to write about!

 

 

 

Comprehension

Making Connections
When you read with your child or your child is reading by themsleves they can make connections to a text. This helps them to build a better understanding of the text.

Text to self- connecting the story to yourself and life experiences- this reminds me of a time when I...

Text to text-
connecting this story to another story- this reminds me of another book I read/heard...

Text to world-
connecting the story to the real world- this reminds me of something I have heard about...
                                                            
 
** Students could share these connections verbally, write them down or draw a picture.



Visualisation

You will need:
* Paper
* Pencil
* Story book/Chapter book

1. Read a story or part of a story to your child without showing them any pictures (could be one page or 2 at a time). Encourage them to listen to key information and draw as you read. You may like to read it a couple of times.
2. As you continue reading they can add to their picture or draw a new picture.
3. Talk about their picture and how it matches the information you read. You can also compare to the picture/s in the book.

** You may like to ask your child to draw 3 pictures by folding or dividing your paper into 3 columns- beginning, middle and end

** If your child is reading a chapter book with no pictures you could get them to stop and draw what they are visualising after every page or 2.

 

 

 

 

Maths- Card Game


KNOCKOUT  

For 2 players

Ages 6-11

 

AIM: To place all your counters on the gameboard before your opponent. 

 

TIPS: To ‘KNOCKOUT’ your opponent’s counters off the gameboard and replace with your own.

 

YOU WILL NEED:

1 gameboard (as pictured below)

12 counters: 6 of one colour, 6 of another

1 deck of cards, (picture cards removed (King, Queen, Jack), Ace = 1

KNOCKOUT

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HOW TO PLAY:

  1. Both players collect 6 counters of one colour each.
  2. Player 1 turns over 2 cards from the deck. They can then either ADD or SUBTRACT the numbers, e.g. 5 and 9 could be 9 + 5 = 14 or 9 - 5 = 4. They then place one of their counters on the number.
  3. Player 2 has a turn. When they turn over their cards, they can add or subtract their cards and put a counter on the total. They can try to make the same total as their opponent’s total and ‘knockout’ their opponent’s counter from the gameboard and replace it with their own. e.g. If they turned over 6 and 8 it would make 6 + 8 = 14. They can ‘knockout’ their opponent’s counter, return it to their opponent and put their counter in its place.
  4. They continue taking turns to add or subtract their cards and place a counter on the total of the 2 cards. Each time attempting to ‘knockout’ their opponent. 
  • The winner is the first to have their 6 counters on the board!!

ADAPTING FOR ALL STUDENTS

 

FOR YOUNGER STUDENTS: When adding or subtracting, use the pictures (hearts, diamonds, spades, clubs) count to add and subtract.

TO EXTEND FOR OLDER STUDENTS: In their efforts to knockout their opponent’s counters, students can begin to be creative with the operations they use on each card turned over. The more confident they become with +, -,  and ÷, doubling, tripling, halving, etc, the more calculations they will be able to use.

 

For example: Students can: 

  • Multiply or divide the numbers. Eg. 3 x 4= 12  or 9 ÷ 3 = 3
  • Before adding or subtracting they can DOUBLE, TRIPLE, HALVE, QUARTER, etc. one of the cards

e.g. they turn over 3 and 4, they can double 3 = 6, then add 4 = 10 and record: (2 x 3) + 4 = 10.

e.g. they turn over 3 and 4 they can triple 3 and record: (3 x 3) + 4 = 13

 

 

 

 

Multiplication Dominoes

 

What you will need:

  • Dominoes
  • Pen/Pencil
  • Paper
  1. Place all domino blocks facing downwards on the table or floor.
  2. Select a domino and multiply the numbers together. You can do this verbally or write the number sentence down eg 3X5= 15.
  3. If you answer correctly you keep the domino block.
  4. Continue until all domino blocks are gone.

** This can also be done by rolling 2 dice if you don't have Dominoes.

 

 

 

Multiplication Paddocks

 

What you will need:

  • Paper
  • Coloured pencils/crayons/textas
  • Graph Paper
  1. The first player rolls two dice. Those numbers are the dimensions of their array.  (For example, if a player rolls a 4 and a 5, they will build an array measuring 4 by 5.)
  2. The first player colours in their array with their colour (player 2 will have a different colour).  Then, they write their multiplication sentence in the middle of their shaded array (For example, 4 x 5 = 20)  On the first roll, players must place their array in the starting square.  However, all future arrays only need to be touching an existing array on one side.
  3. Player two rolls next and continues in the same fashion, but from their corner. If a player cannot create an array because there is no space left, they lose a turn. 
  4. The player to capture the most squares wins!

 

 

 

What's The Time Mr Wolf?

 

What you will need:

  • A piece of paper
  • A pencil
  1. Tell your child a time eg 1 o'clock, half past 2, quarter past 11, quarter to 4, 7:21 etc
  2. Once you tell your child the time, they then need to draw the time as it would appear on an analogue clock and a digital clock.
  3. Try again with another time.

 

 

Timetables and Calendars

 

What you will need:

  • A current calendar
  • A piece of paper
  • A pencil

1. Provide your child with a current calendar and ask them to open it up to the current month.

2. Ask your child to tell you anything they notice about that month eg what days specific dates are on, how many Tuesdays in that month, any special events/public holidays on that month etc.

3. Students can then create their own timetable for the month and record any important information they need to know eg important events at school, out of school activities, family parties etc.

4. Remember to remind them to include times (start and end time) for these events and where the event will be held.

 

 

 


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