Learning at Home


When you try these activities at home please send a photo or video to your child's classroom teacher using ClassDojo. We would love to see the learning that is happening at home!
 


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Hide and Seek

 

You will need:

  1. An object that can be hidden somewhere in the house or backyard
  2. Paper
  3. Pen

Instructions:

  1. Ask your child to hide an item somewhere in the house or backyard and not to tell you where it is.
  2. Ask your child to give you instructions on how to find the hidden object using positional and direction words eg behind, next to, in, below, left, right, up, down etc.
  3. They may also like to draw you a map of the space/room and directions on how to find the object.
  4. An alternative is to swap roles and for you to hide the object and give instructions to your child so they can find the object.

 


Maths- Card Game


KNOCKOUT  

For 2 players

Ages 6-11

 

AIM: To place all your counters on the gameboard before your opponent. 

 

TIPS: To ‘KNOCKOUT’ your opponent’s counters off the gameboard and replace with your own.

 

YOU WILL NEED:

1 gameboard (as pictured below)

12 counters: 6 of one colour, 6 of another

1 deck of cards, (picture cards removed (King, Queen, Jack), Ace = 1

KNOCKOUT

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HOW TO PLAY:

  1. Both players collect 6 counters of one colour each.
  2. Player 1 turns over 2 cards from the deck. They can then either ADD or SUBTRACT the numbers, e.g. 5 and 9 could be 9 + 5 = 14 or 9 - 5 = 4. They then place one of their counters on the number.
  3. Player 2 has a turn. When they turn over their cards, they can add or subtract their cards and put a counter on the total. They can try to make the same total as their opponent’s total and ‘knockout’ their opponent’s counter from the gameboard and replace it with their own. e.g. If they turned over 6 and 8 it would make 6 + 8 = 14. They can ‘knockout’ their opponent’s counter, return it to their opponent and put their counter in its place.
  4. They continue taking turns to add or subtract their cards and place a counter on the total of the 2 cards. Each time attempting to ‘knockout’ their opponent. 
  • The winner is the first to have their 6 counters on the board!!

ADAPTING FOR ALL STUDENTS

 

FOR YOUNGER STUDENTS: When adding or subtracting, use the pictures (hearts, diamonds, spades, clubs) count to add and subtract.

TO EXTEND FOR OLDER STUDENTS: In their efforts to knockout their opponent’s counters, students can begin to be creative with the operations they use on each card turned over. The more confident they become with +, -,  and ÷, doubling, tripling, halving, etc, the more calculations they will be able to use.

 

For example: Students can: 

  • Multiply or divide the numbers. Eg. 3 x 4= 12  or 9 ÷ 3 = 3
  • Before adding or subtracting they can DOUBLE, TRIPLE, HALVE, QUARTER, etc. one of the cards

e.g. they turn over 3 and 4, they can double 3 = 6, then add 4 = 10 and record: (2 x 3) + 4 = 10.

e.g. they turn over 3 and 4 they can triple 3 and record: (3 x 3) + 4 = 13




Comprehension

Making Connections
When you read with your child or your child is reading by themsleves they can make connections to a text. This helps them to build a better understanding of the text.

Text to self- connecting the story to yourself and life experiences- this reminds me of a time when I...

Text to text-
connecting this story to another story- this reminds me of another book I read/heard...

Text to world-
connecting the story to the real world- this reminds me of something I have heard about...
                                                            
 
** Students could share these connections verbally, write them down or draw a picture.



Visualisation

You will need:
* Paper
* Pencil
* Story book/Chapter book

1. Read a story or part of a story to your child without showing them any pictures (could be one page or 2 at a time). Encourage them to listen to key information and draw as you read. You may like to read it a couple of times.
2. As you continue reading they can add to their picture or draw a new picture.
3. Talk about their picture and how it matches the information you read. You can also compare to the picture/s in the book.

** You may like to ask your child to draw 3 pictures by folding or dividing your paper into 3 columns- beginning, middle and end

** If your child is reading a chapter book with no pictures you could get them to stop and draw what they are visualising after every page or 2.



Growth Mindset
Read the story 'The Dot' or watch on YouTube. Discuss the message of the story and how the girl felt at the beginning, middle and end of the story. Ask your child to make a connection to the text- Have you ever felt like this character? 

Provide your child with a piece of paper and a pencil/
crayon etc and ask them to make a mark and see where it takes them just like the character in the story. Remind them that it is ok to 'have a go' and be creative like the story explained. There is no right or wrong!

When they are finished, talk about their picture together. Place their completed picture on the fridge or somewhere special at hom
e.






Some questions you could ask your child after reading a fiction text
You can ask these questions after your child has read some or all of their book
1. Who are the characters in the story?
2. What is the setting of the story?
3. What happened in the beginning, middle and end of your book?
4. What is something that surprised you?
5. What do you think will happen next?
6. How are the characters feeling in the story?

** Before reading you can ask your child to predict (guess) what is going to happen using the pictures and title as a clue.


Maths Card Game- I spy with my little eye
This card game is for two players. You will need one deck of cards with the picture cards removed.

Instructions

  1. The cards are dealt face up in an array, either a 10 x 4 or 8 x 5 array.
  2. The first player challenges the second player to find two cards next to each other that add to make a particular number. The first player says, “I spy with my little eye two cards that add to make ______.”
  3. The second player then looks for 2 cards that add to make the number. The two cards to be added need to be next to each other either horizontally or vertically. The player then picks the cards up to add them to their pile. They do this with any other pairs that add to make the number as well.
  4. If the second player misses any pairs that add to the number, then player one may claim them.
  5. The players take turns until all the cards are gone.
  6. The player with the most cards at the end of the game is the winner.
  7. As big gaps appear in the array, move the cards closer together to fill the gaps.

Variations:

  • You may like to ask your child to find all of the same number eg find all the 8s, all 4s (not necessarily next to each other)
  • You could change the operation that students use, for example, subtraction or multiplication.
  • Allow your students to add three numbers together.
  • You could also allow students to add pairs of cards diagonally.

 





Some questions to ask your child other than "How was your day?”

  • What was your favourite part of today?
  • What is one new thing you learned today?
  • What are you most proud of today?
  • What are you looking forward to tomorrow?
  • What do you want to practise at home?
  • What made you smile?
  • What did you find challenging?
  • How would you rate your day from 1-10? Why?



Some games to play in the car:

The Name Game

Ages 6 and up: One person names an animal. Then each person in order has to name another animal that starts with the last letter of the previous animal named. For an example, if the category is animals, the first player might say pig. The next person must name another animal starting with the last letter of the previous animal. In this case “G” is the last letter in pig, so the second person might say gorilla. There cannot be any repeats, so it will get harder and harder as your list gets longer. With older children, try the game with TV shows, different foods, jobs or countries etc.

I Spy with My Little Eye
One person finds an object they can see and then starts the game by saying, “I spy with my little eye something beginning with…” and then states a letter of the alphabet.The others players then try and guess the object. Once the object has been guessed the next player has a turn.


Religion- Being Grateful
Share something that you are grateful for each day/week as a family. You might like to do this while eating dinner or before bedtime. One person shares while the family listens and then the next person has a turn. Your child may like to keep record of these in a journal and draw a picture to go with it.

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